This is packed with information like the number of kicks in the fight etc. Brutal‘s control scheme may seem a little unusual to most gamers but when you get used to the system it actually makes a lot more sense than normal.Īt the end of the fight, you’ll treated to a quick analysis of the battle. If you dodge an attack and follow up with a swift and strong attack then you can really send them packing. However, if you time your attacks well you can do a great deal of damage and even score a one hit K.O. If you perform a heavy attack on an opponent who is standing still then the chances are that the damage done will be quite insignificant. The real difference is how the damage of these attacks is executed. The basic control layout is no different from any other Genesis fighter, A for weak attack, B for middle, C for strong, and the start button to swap between kicks and punches. One of the most important difference in Brutal is the odd fighting style which differs distinctly from other fighting games. The story is quite uninspired, following a martial arts tournament being held on a remote island, it attracted a menagerie of fighters who came to battle for the prize money, each for his or her own reasons. It was almost like a parody of those really cheesy martial arts films, mainly Enter the Dragon. While the SNES reformed the game entirely, the Sega CD was an upgraded version of the Genesis game, loaded with better quality sound, a new character and various extra features.īrutal was an unusual fighter for various reasons, it used animal characters instead of humans and had a fighting style which was quite unique. With Brutal, a 2D fighting game from the 16-bit days, I had a choice of three versions, the Genesis, the SNES and the Sega CD. When a game is released on three different systems and you own all three systems it can be a small chore deciding what system to get which game on. Genre: Fighting Developer: Gamtek Publisher: Gametek Players: 1-2 Released: 1994
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